See how we’ve developed a Low Poly Spaceship by using Cinema 4D, ZBrush, UVLayout, Maya, X Normal, Quixel Suite, Substance Painter and Unity 3D. Hi everyone! In this Dev Blog we’re going to show you how to model a Low Poly Spaceship from scratch, in a simple and useful way. For us this is a […]
Graphics, mechanics, UI, enemies… Discover how our video game has changed in this video in which we compared Phobos Vector Prime’s before and after. After a long time working hard on Phobos Vector Prime we were finally able to launch our first videogame on April 12th. It has been a long road, but now we are proud to […]